Gamers' Challenge by George Ivanoff
Ford St., 2011. ISBN 9781921665516.
(Age: 10 - 14) Recommended. The action adventure sequel to Gamers'
quest finds Tark and Zyra in a deadly game where they are
pursued by a powerful computer virus, the VI, after they broke the
rules of the Game set down by the all-powerful Designers. They have
to locate the Ultimate Gamer who may have a key to help them find a
way out of the Game. Along the way they face some surprises as they
are not the only Tark and Zyra in the game, and they gain some powerful
allies. Will they be able to evade the VIs and save themselves and
their friends?
I found this to be a very exciting, action packed story that is sure
to appeal to people who love playing computer games or those who
love science fiction heroes like Dr Who. Ivanoff has put in lots of
familiar figures, like knights, chanting monks, zombies, a unicorn
and the disconcerting problem of seeing an older Tark and Zyra's
grown-up daughter, Hope. These all add to the excitement of the
story and provide enough blood and gore to keep the reader engrossed
in the story.
The suspense is sustained as Tark and Zyra try to discover just whom
the Ultimate Player is. There are thrilling moments when Zyra and
Hope chase after the Ultimate Gamer, with scenes of zombies pursuing
them and difficult games to be won. The Ultimate Gamer is a
surprise, but one that the reader will identify with, and he is the
one that will have to be defeated if they are to overcome the
computer virus.
A book that will be enjoyed by both boys and girls, it will have
instant appeal for those who love computers and the action packed
series should also appeal to reluctant readers. An added bonus is a
book trailer and a website for the series.
Pat Pledger