Gamer's rebellion by George Ivanoff
Ford St., 2013. ISBN 978 1 921665 4.
(Age: 12+) Science fiction. With much awarded Michael Pryor saying
'this is the best computer game you will ever play. You play it by
reading it', means this is a must read sci fi series.
Zyra and Tark are teenage thieves in a world created by the
Designers. Everyone in this world struggles and fights to gain
enough money to get a 'key', allowing them to escape their reality
briefly and become avatars in Designer's Paradise. In their quest
they encounter other characters and must figure out if they are to
be trusted or defeated. Upon reaching Paradise however, Zyra and
Tark discover something is wrong, and that their Suburban avatar
existence is flawed. Eventually they are faced with the thought that
their world may not be all it seems. (Donella Reaid, first book in
the series, Gamer's quest, 2009)
But there has been a sequel, Gamer's challenge, and now Gamer's
rebellion, following the activities of the pair, Tark and
Zyra.
Now they have found their way out of the game and into the real
world, nothing is what they expected it to be, and they must take
the fight to the authorities all over again, but not only in the
real world, but the gamer world as well.
I love the sci fi background of this book, and this the third in the
series emulates the first two with fast paced action and twists to
keep people enthralled. The story of the two main characters, kept
me reading as they swayed from reality to the game and back again,
still not knowing quite where they are or who to trust.
Fran Knight