Wonderscape by Jennifer Bell
Walker Books, 2020. ISBN: 9781406391725.
(Ages: 10+). Highly recommended. Wonderscape author,
Jennifer Bell, has written an exciting and intriguing gaming
adventure set primarily in the future. Her three main characters,
Arthur, Ren and Cecily, are all thirteen years old and from the 21st
century. They are all very different, have no real connection to
each other except attending the same high school and bring their own
special qualities to the eventual quest they must undertake. An
explosion in Peacepoint Estate leads to the three being transported
through a Wonderway (portal) to a wooden ship, Principia, where they
meet the first of the many historical figures, Isaac Newton. They
also are exposed to the mimics (robots) which play a pivotal role
throughout the story. On the ship the children are given
Wondercloaks which have amazing attributes that assist them on their
complex and dangerous journey. Wonderscape is actually an
I-RAG - an in-reality adventure game where players known as
wanderers complete challenges for rewards and to be able to progress
to another realm. Every realm is themed around a different hero from
History and there is a riddle to be solved. The realms are hazardous
and in order to find their way back to the 21st Century, the three
travellers must go through a number of them to search for a missing
person and the time-key that will unlock the Wonderway to home - all
within fifty six hours or they will become in Arthur's words
"slime". Travelling with the three children is a dog named Cloud who
is full of surprises and is crucial to the overall outcome of the
quest. The Wonderscape game was designed by three adopted
siblings, Tiburon Nox, Valeria Mal'fey and Milo Hertz, who each took
on different roles. There is conflict within the family which has
led to a change of the initial principles of the game which is now
on a self-destructive path.
The amazing plot and story-telling in Wonderscape keeps the
reader wanting more. Those who are gamers will readily identify with
many of the terms and concepts in the story and those who are not
gamers will learn a little bit more about this 21st century
phenomenon. Themes: Gaming, Time travel, Danger, History, Mystery,
STEM, Friendship, Trust, Problem solving.
Kathryn Beilby